pasterpic.blogg.se

Need for speed hot pursuit 2010 multiplayer
Need for speed hot pursuit 2010 multiplayer





  1. #NEED FOR SPEED HOT PURSUIT 2010 MULTIPLAYER SERIES#
  2. #NEED FOR SPEED HOT PURSUIT 2010 MULTIPLAYER TV#

It's sort of like iTunes Genius, but without the constant nagging fear that one day it'll suggest you listen to Paolo Nutini. Brilliantly, there's even an Autolog Recommends option, which studies your playing style, your preferred vehicles and events, and the activities of your friends and suggests challenges for you to take part in. Throughout the single-player campaign, every event has a 'speedwall', a personalised highscore table showing how your chums have done on this stage, and what cars they used so social play is built into the fabric of the game. We're all time pressured, but we still want to play with our friends." "I hate the term but asynchronous play is so important. "The example I use is, it's hard enough to get a bunch of people together to go down the pub, let alone go online at the same time," says Webster. The trendy term is asynchronous multiplayer – the ability to compete and communicate with friends without necessarily being online at the same time. All this data is fed to you through Twitter-style snippets that open up in mini-menus around the screen, allowing you to pick and choose short, contained challenges anytime you like. So Autolog tracks everything you and your pals do in the game, allowing you to catch up with what everyone else has been doing, checking out their best event times, and making sure no one has beaten yours. There's nothing more powerful in games than beating a friend." "We focus on friends because we think social competition is really important. "It's a play/share loop," Webster continues. And if you post about a specific race time, anyone who wants to have a go at beating you can just hit R2 to be zoomed to the same event.

need for speed hot pursuit 2010 multiplayer

There's a Wall, where players can post messages and share snapshots taken within the game. The centre of the Hot Pursuit multiplayer universe is the beautifully presented Autolog, which Webster describes as, "a suite of connected features that allow gamers to connect, compare and compete with their NFS friends." In other words, it's Facebook for petrol heads. And having spent three hours with Hot Pursuit's multiplayer mode, we can confirm that the interest certainly isn't misplaced… So we have a modern creative force swooning over an established but creaky brand. We wanted to take it right back to the beginning: exotic cars, epic drives." Need For Speed has been there throughout our careers. It's those moments that really stuck with me – when you're driving a black Testarossa down a sweeping coastal highway, being chased by the police.

need for speed hot pursuit 2010 multiplayer

"I've been at EA for 20 years," says senior producer Matt Webster, "and I remember vividly seeing the very first Need For Speed on the 3DO.

#NEED FOR SPEED HOT PURSUIT 2010 MULTIPLAYER SERIES#

Meanwhile, EA's long-running road racing series Need For Speed has been fading for years but remains an influential legend. Criterion, the Guildford-based studio behind the magnificent Burnout series, has become famous for breathtakingly exciting handling, jaw-dropping crash physics and brilliantly devised game structures. They're currently rarer in games, however, where developers are often seen as anonymous and interchangeable technicians, lacking individual styles and idiosyncrasies.īut this is different.

#NEED FOR SPEED HOT PURSUIT 2010 MULTIPLAYER TV#

Moore and David Eick vs Battlestar Galactica: such high profile pairings have become a staple element of the modern film and TV industries. Christopher Nolan vs Batman, JJ Abrams vs Star Trek, Ronald D. These days, in our endlessly self-referencing culture, we're used to the excitement of an intriguing 'series reboot'.







Need for speed hot pursuit 2010 multiplayer